Design and creative stuff often seems to invove a lot of bottlenecks. In a traditional agency the Creative Director is a bottleneck and the maybe the ECD. Sometimes you can't see the High Ups for days and this becomes a reall issue.
There's got to be a better way of doing this? I'm not suggesting you have no oversignt and no approval process of any kind. (I have written a little bit about the design process at GDS.)
Maybe there's some interconnected way of doing this that is better. Forces pulling together not apart. Some inter-related approval system. A network effect instead of a bottleneck.
We've been playing Toca Nature all weekend. It's gorgeous. Beautifully designed, incredibly intuitive interaction. The 6YO opened it up and dived straight in. Hooked all morning. :"Daddy, this is even better than FIFA!" he exclaimed.
It feels like Minecraft crossed with Monument Valley, and that's a great thing. The good, simple, Lego style building of Minecraft and the blocky style to quickly display depth and scale coupled with the lush colours and the rich tones of Monument Valley.
We went to see the poppies thing at the Tower of London. It's officially called "Blood Swept Lands and Seas of Red". Visually it's stunning.
I wanted to write a blog post called 'We're good at this stuff' but I don't know who I mean by "we". Great Britain? The world? Designers? Museums? Culture types? No idea, to be honest.
By 'this stuff' I mean this and Ryoji Ikeda's Spectra from earlier in the year, which was also visually stunning.
Both of these are commenorative things and designed to capture media attention as much as anything else. They are extremely Instagramable. I'd include the Angel of the North in the 'this stuff' part of 'We're good at this stuff' but that's not a memorial.
Of all the amazing things to do in London, this bronze head has probably given my kids the most fun over the years.
It's by Eduardo Paolozzi, it's called the Head of Invention and it's outside the Design Museum.
They've played on it for years. Sometimes they climb up as the adults are having lunch watching from a table nearby, sometimes they just quickly hop on and off as the adults walk past.
It's the perfect size, shape and construction for climbing on. It can be a mountain, a base, an aircraft, a spaceship or just a "home".
What's odd is that there are no passive agressive Do Not Climb or Do Not Touch signs on it or near it. Not once has someone is a hi-vis vest told them to get off. It perfectly follows Davies's 3rd law "if you make something that looks incredibly climbable, you shouldn't be allowed to say people can't climb it... especially if it's an entirely decorative thing. You should either make something actually climbable, or something that doesn't look climbable."
Unlike this at the velodrome.
I've never seen anyone fall off the bronze head and the (presumably valuable) sculpture isn't noticeably damaged in any way.
A few weeks ago we held an event called Play With Design at the V&A Museum of Childhood as part of the London Design Festival. Bit more on the background here. A small event all about design and computer games. The point of the event was to show kids that if you like drawing and you like computer games, you could be a games designer.
In the main hall you could see sketches of famous games and draw your own character and downstairs you could make your own computer game using Scratch Jr. We had 40 kids doing workshops and the stack up character cups got higher than the kids. I'm not sure of visitor numbers, but it was busy all day. MakieLab even brought along a 3D printer.
It was fun. Hopefully we'll do it again next year.