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Jul 31, 2007

The graphic language of Interesting 2007

I want to talk about Interesting 2007 for a bit.

Not a review, not a discussion about the effect on the global conference market, just a few observations on the graphic design project.

Interesting_all

I guess we've all done work for friends or friends of friends. We certainly have here, and almost every time it's gone tits up. Or at the very best it hasn't gone very well. This was a big concern of mine when Russell asked us to help out with Interesting.

It's a fantastic project, really intriguing. But history tells us to avoid these projects like the plague. They always go tits up.

This one didn't. In fact, I think it went rather well.

So why is that? Although I don't really know; several reasons spring to mind. Possibly Russell is more used to working with designers than previous friends; although we've worked with people who have worked with designers before. From the outset we agreed a budget of zero; I think this is important, as free is very different from cheap. You can't beat quite good and free as someone once said.

On to the brief. The hardest part of this brief was to create something when nothing was really needed, in the traditional sense anyway. For a normal conference you'd need brochures, adverts, banners and all sorts of other bumpf. Interesting didn't need any of this. The tickets were already sold out before we started working on the project.

Yet we still needed a 'look', we still needed a visual language and Russell needed some images to stick on the blog from time to time.

The second hardest part was to make it genuinely interesting. Interesting by actually being interesting rather than by trying to create interesting. Interesting without being messy and incoherent. Interesting without getting sick of the bloody word interesting.

Harder than it sounds.

Interesting_2007_logo

This is the little logo type we created. A proper old fashioned logo type. It's not a typeface (it was hand drawn) it's not a blurry symbol. It doesn't change colour. In fact it doesn't change at all. It's a mark.

It's deceptively simple, and at first it doesn't look that important. But look how hard that little fella worked. It was used in black, in white, and reversed out of a square. Just sitting there, not getting in the way, communicating clearly.

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It worked on almost every colour known to plastics manufacturers, it worked on record sleeves, tshirts and lots else. (If 'lots else' is valid English.)

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Our studio during an intense bout of screen printing.

Lots of interesting, exciting things happened that we didn't expect or we didn't predict. Early on Kingsley spent a day at home making screens and he emailed them into the office.

Kingsley_screen

Just great little images. The logotype quietly sitting there.

One day Razvan popped in and helped us take a few pictures. We were constantly testing the screen on different substrates. Out of habit, I uploaded all of these pictures to Flickr.

And then Russell started using them in blog posts.

Interesting_posts
This is what I'm going to call the visual language spilling out (because I can't think of a more sensible expression to describe what I mean). It's all there, you recognise it as Interesting 2007, it all fits, it's all on brand... and yet there's no big identity manual, there's no brand manager, there's no marketing plan.

Quite close to the big day Dino rang and donated 350 CD's of a mix he'd made. It seemed appropriate, interesting and (sorry) on brand to reuse 7 inch singles. We bought 250 odd from eBay for about £5 and we traded the rest with our friendly local Oxfam manager. And so Tom and Kingsley created this fantastic CD holder. Here's that logotype again, just sitting there, not getting in the way, communicating clearly, adding to the thing.

Interesting_seveninch_ant

One aspect I found really interesting - as well as the 'official stuff', the tshirts

Interesting_tshirt

the bags and the CDs;

Interesting_bag

was the visual language spilling out into the day and into the far reaches of the blogosphere.

Interestingbackground
Link: http://chrisbaylis.typepad.com/blog/2007/06/10_things_i_lea.html

Geniuscdsleeve
Link: http://www.flickr.com/photos/rooreynolds/565396028/in/pool-interesting2007/

Mattbakerpic
Link: http://www.flickr.com/photos/russelldavies/580755240/

Here's Matt sporting the logo on his presentation and wearing his tshirt. Bonus points for that.

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It's all there, you recognise it as Interesting 2007, it all fits, it's all on brand...

What's interesting for me as a designer is how the visual language seemed to take on a life of it's own. Even within our studio. Without instruction it spread in a way that was always totally appropriate. The designers biggest fear when having anything less than 100% control is that everything will look shit. This didn't happen, in fact I thought the randomness of the substrates, blog posts, Flickr pictures added to the richness of the project. Which was the idea, without being the idea. If you see what I mean.

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Russell and I had talked before about big brands allowing their logos to be remixed and allowing people to create their own versions of logos and graphics. I doubt if that will happen anytime soon, but I think there's some really interesting lessons about control here. It would be nice if a brand could create a true spirit or a 'way' for the graphics (not for the brand, but for the graphics) that was then allowed to be taken and interrupted by consumers, users and people. "You are more than what you have become" as Mufasa says to Simba in The Lion King. 

There's also something very interesting about the reusing aspect. We didn't produce any new stuff. We added more value to existing things. That's not easy to do well or to do seriously, but when it comes off, again, it seems to be more than the sum of it's parts. Surely that's what a lot of branding is about today? Becoming more than the sum of your parts?

It was genuinely rewarding to see how chuffed people were to collect their tshirts. If you're a graphic designer you don't often see that sort of reaction to your work.

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Dantshirt

This is Dan Burgess' tshirt.

I hope there's a brand (a big, high street brand) that could adapt some of these principles and build something big and powerful without micro managing it. Surrendering control and gaining influence and so much more.

 

Jul 29, 2007

The graphical vernacular mix of children's characters and impending doom

I find it interesting how green stuff is entering the language of children's toys.

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There's this Reduce, Reuse, Recycle Tonka truck and just in case you hadn't noticed Bob is building an Eco town.

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It's called Sunflower Valley and he's taking some old land and building lots of eco-friendly new homes. He's reusing too.

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This isn't just one story - it's the whole rasion d'etre of Bob The Builder these days.

Every book, magazine, website, plastic toy or DVD is based on the Sunflower Valley story. And there's loads of different green aspects in there. It's pretty comprehensive.

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Remember how that guy on Radio 4 said that the main recyclers were "children up to 14, retired people and Guardian readers".

In a funny way this all reminds me of When The Wind Blows, the Raymond Briggs book about impending nuclear disaster.

Whenthewindblows

Which is possibly a bad thing because all that nuclear, CND, Cold War stuff now seems like another campaign 'thing' that was terribly important at the time but just faded away as the world raced past in another direction. And we wouldn't want all this green stuff to end up like that, would we?

At the same time 'green' also reminds me of the anti-smoking movement. Richard is always banging on about how the marketing services industry got left behind there and I don't seem to remember the entertainment industry (Hollywood or Children's books) ever taking a strong anti-smoking stance.

Allsortsofno

But then, graphically the 'green' movement doesn't have any recognised symbols to rally behind. Although, strangely, in branding terms they already own a colour. Notice how that Tonka truck was green. Have you ever seen a green bin lorry?

So maybe it is bigger than a 'campaign'.

No real conclusion to this. Just some thoughts stored in cyber-space.

Jul 28, 2007

Don't Loose Your Valuables

Don't spell check your notices either.

All the Apples

Apple_evolution
Wonderful from Edwin Tofslie.

(Typepad still insists on cutting all my images off at the side, even though I have the column width set to 500 and the picture size set to 500. How annoying.)

Jul 26, 2007

Common Sense from Coca Cola or Even More Proof Of How Designers Are (Still) Wankers

Last week I was in America. I thought I saw a lovely, simple, classic, 'back to basics' can of Coke. Turns out I was right.

Newcokecandesign

Gorgeous, isn't it?

Someone at The Coca Cola Company came to their senses (probably Coke's new North American design director Moira Cullen) and they've changed the can back to this classic, iconic design. Coke has a rich design heritage and should be a brand that's as revered as Volkswagen or Knoll. Should be, expect until last week it churned out this shit.

Oldcokecandesigns
All Coke can images from Coke Can Gallery.

This is part of what Richard Williams brilliantly calls the "add more steam school of design". You know the type of thing, when they redesign a frozen meal and they make the carrots a bit more orange and they add a bit more steam to the photo.

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Picture taken from Chris Hester. Usual stuff applies.

Coke has gotten rid of all this. This month's Creative Review carries an article on the redesign and they say, "No more bubbles, no more drop shadows, no more extraneous detail". Well, thank fuck for that.

Except there's more to it than this. The can now features only trademarked elements and the decision to go with this design was influenced by "modern print techniques that can produce very strong solid colours on the cans". In the age of the design remix and with IP being rightly heralded as the future revenue model for designers Coke has found that the original design still achieves stand out and clarity.

Designed by Turner Duckworth, Coca-Cola believed "by over complicating its visual identity and packaging, it had diluted its brand and come to look more like a generic soft drink". No shit, Sherlock.

The previous designs were awful, diluting all that heritage into an also run of mediocrity that you see so often. So often.

And this is why designers are (still) wankers.

If you Google Ben Terrett, one of the top results is a Podcast I recorded with Paul where I state that designers are wankers. Well, most of the ones I've met...

You see, designers are so often their own worse enemy (for the record I agree with pretty much everything Bruce says there). Bowing to clients worst requests, endlessly free pitching and constantly slagging each other off.

How did the Coke can ever get so far down this terrible design road? Who's at fault for those previous designs? The consumer? The brand manager? A bit, sure, but a lot of that blame lays with the designers. The guys that added more steam. More bubbles. More "extraneous detail".

Too often designers get tied up in the client forest unable to see the wood for the invoices and producing shit like the previous Coke cans. That's why every other soft fizzy drink looks the same. That's why WHSmith is a "haze of tit and bum and bright colours". That's why (most) designers are wankers.

(And by the way, this blog is two years old today.)

Type The Sky

Lisa01

The alphabet made from those photos of looking up at buildings. Brilliant. Why didn't I think of that?

Via infosthetics.

Jul 25, 2007

The graphics of the UN in a blogging loop

Start off by reading Michael Bierut's facinating post on the design of the UN logo and then as William Dretnell says gaze briefly at Adam Bartos's photography book, but better than that, take a look at Anne's gorgeous Flickr set of pictures inside the UN.

All we need now is for Design Observer to link to Anne's pics and we have the perfect blogging loop.

Jul 23, 2007

ASCN

Which keys on your Mac have deteriorated? And why? Find out more and join in, here.

Jul 22, 2007

iPhone

I finally got to see and use an iPhone. Here's my humble review.

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Short Version
Wow. It's incredible. As good as you'd hoped.

Long Version.
Wow. There are three things that immediately struck me about the iPhone.

1. I picked it up and just started using it.

Playing with it, browsing the web, making calls, all without looking at a manual or asking anyone how to use it. Fucking hell it's easy to use. Unbelievably intuitive.

Everything just seems to be where you want it to be. Everything seems to move how you want it to move. Maybe it's because I'm used to Apple stuff, maybe it's because I've seen and read so much about the iPhone - but I doubt it.

The usability is incredible. Breathtaking.

If you don't believe me, think about the time you switched from a Nokia to a Motorola, or the time you switched from a Motorola to a Sony Ericsson. Was that easy? Or was it a little confusing using a new operating system? Finding the contacts - easy? No. Exactly.

This is a new phone by a company that's never made a phone before that does things a phone has never done before and it's possibly the easiest piece of technology I've ever used. That's amazing.

2. It's smaller and sturdier than I thought it would be.

Here's a photo of it next to my 5th generation iPod. I thought it would be bigger than that.

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It's also slim and yet surprisingly sturdy. It feels slick and solid and good.

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Here's a picture next to my stylish yet practical Nokia 5140.

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And here it is next to a Lady Godiva. Another 59 of them and you got an iPhone.

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3. It's so new and yet so familiar.

Partly because the usability is so great, partly because I've heard so much about it - it just feels so familiar. It almost feels old. Know what I mean?

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It's strange but after five minutes of using it - something so new and so revolutionary feels like I've been using it for years. That's pretty amazing too.

Jul 17, 2007

"opportunities for fresh disasters"

"There are no disasters, only opportunities. And, indeed, opportunities for fresh disasters.

Boris Johnson MP

"there are six chairs round this table"

"I always say, look, there are six chairs round this table. Say there are six people sitting in them. Normally three of those can't make a decision, two will say nothing and one will say I'll do it. Now multiply that up to hundreds of thousands of people."

Sir Philip Green

"Some of the best logos are obvious, that's what makes them resilient."

Michael Bierut

15%

"Already, one major UK advertiser is making the sustainability score worth 15% of the 'marks' available for a pitch. That's enough to determine the outcome."

Advertising Practitioner

"always better to have two planes, because however well one plans ahead one always finds one is on the wrong continent."

Barbara Amiel-Black

Jul 14, 2007

Chicago Coffee?

I'll be in Chicago next weekend and I wondered if there was still a coffee morning out there?

If not does anyone fancy meeting up? Probably Friday morning around 10ish, somewhere South Loop.

Anyone interested?

Picture of kids playing in The Crowne Fountain.

Jul 13, 2007

Shop Window

Main_window

Here's the front of our studio that's just been finished.

That lovely illustration was done by the wonderful Inky Mole who's done lots of work with us before.

Peepo

We wanted something exciting, conspiratorial and that would give us some privacy on the ground floor. We also wanted something that would let people know we were open for business!

Here's some more pictures of Inky at work.

Inkysitting

Inkyinside

Inkyinside2

Inky

Passer

Closeup_faces

Comein

Jul 11, 2007

"I took a stand, paid half a grand and got an iiiiiiiiiiPhone"

Iwantaniphone

The brilliant David Pogue sings a musical ode to the iPhone. 'I Want An iPhone' to the tune of 'I Did It My Way'. Fantastic. Make sure you watch it here.

Jul 10, 2007

Directions

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The other week (as I mentioned) we toured the D&AD New Blood show. We signed up 9 people to our placement scheme. The first one started Monday, 9.30am sharp.

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As usual there was a lot of good work, some great work and some terrible work on display.

I always feel so sorry for the students at these shows. It's just a really shit way of displaying work. You can never see all the work, you can never see the work properly and you don't get a feel for what a student is really like.

Everyone puts loads and loads of work into these shows, D&AD, students, tutors, everyone. It's no one's fault they're so bad, I've thought long and hard (in the past) and I don't think there's a better solution. By that I mean, there must be, but I can't think of one.

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You see some odd things at student shows.

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Jul 08, 2007

Where do you find the time?

Inuse

Sometimes I have that rather embarrassing experience of meeting people who only know me through this blog. I say embarrassing because there isn't really official Crown approved etiquette for  "Ahhh yes, you write that blog don't you?". Especially as, for the most part, people don't know what I look like.

When meeting readers of this esteemed tome very quickly they ask me, "Where do you find the time to write all those posts?". (As a general rule the older they are the quicker they ask that question, which is probably a generational digital continuous partial attention thing, but I'm not a planner so I have no idea about that kind of stuff.) I normally answer, "I have no idea" or "it doesn't take that much time" or "you sort of get into a rhythm" but to be honest none of those answers is 100% correct.

Today I think I've found a proper answer.

Here's Alistair Campbell talking about the famous diaries he wrote whilst working at Number 10. "I kept a diary every day I worked for TB, and the total word count runs to well over two million words. In common with every other person who has seen them, I occasionally wonder how on earth I found the time. Perhaps it is true that the busier you are, the more time you find to get things done. I had a very busy, very demanding job, and a young family. Yet somehow I found time, sometimes just a few minutes, other days a lot longer, to record something of the day just gone."

That's exactly how blogging feels to me.

I especially love this bit, "the busier you are, the more time you find to get things done". I completely agree with this and it fits in with loads of other theories I've got stored up in my beautifully shaped head. Like successful people always get up earlier than unsuccessful people and when you're not winning the first thing you need to do is get winning again.

But the thing I love most about that quote is that it dovetails beautifully with another one of my favourite quotes which was written by someone who is the complete opposite of Alistair Campbell and thus we have that lovely circle thing that journalists and writers and bloggers crave for so much.

The quote is, "Look at a day when you are supremely satisfied at the end. It's not a day when you lounge around doing nothing; it's when you've had everything to do, and you've done it." and it was said by Margaret Thatcher.

Jul 05, 2007

We are 1,000

Today the Design Disease Flickr pool had it's thousandth photo added to it. The Design Disease Flickr pool is a strange and wonderful thing. When I started it I really didn't know what was going to get uploaded, and I still don't.

I subscribe to the RSS feed (you can too here) and every day new pictures get added. Some things I would expect to see there, some things I would never ever post there. All of them absolutely perfect.

It's one of my favourite pieces of inspiration.

So, if you've ever posted - thanks.

In celebration here are some of my favourite, weird and wonderful, pictures from the pool.

Ddpool1000