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Nov 11, 2006

Comments

David

Number 7: humility (if my memory serves me correctly, it was Kenneth Grange who was once asked what sort of designer he was - his reply: 'a humble one').

And (if it's a UK audience) it's always worth paraphrasing 'Desert Island Discs' - if you could choose only one of those seven things, which one would it be?

And a book, apart from The Bible and Shakespeare?

simon

I was once told by a very smart man that every 'creative' should ask themselves this question;
Are you in love with the art inside of you, or you inside the arts?

Ive always thought it an interesting starting point for anyone thinking about working in the creative industry to ask themselves as it'll help them understand what sort of 'creative' they're going to be.

Caspian

I recently used to agree wholeheartedly about #2 (Burn Comic Sans) until I saw this: http://www.mordy.com/pics/live_trace.jpg
made from Comic Life. Seems to make a valid presentation.

Ben

Caspian - that's a comic, so using Comic Sans is OK. That's the point.

miscmash

Perhaps there's something about graphic design being 'transformational' that's missing here

Yes, content should be the hero. But I don't think you can divorce content from its representation; design 'frames' the content as it were. Design has the potential to make content much more interesting, useable and compelling, or, much more frustrating and annoying (as in your Comic Sans bugbear). So, it's both an opportunity and a burden in this respect

As a favour to friends, I often take their CVs and - without changing the content - feel that I can make them twice as marketable through design improvements alone. I just love that can kind of stuff

Alex

Maybe you could elaborate on the importance of design beyond presentations and on to communications generally (ie getting your message across to an audience that doesn't necessarily want your message). You could even explain kerning (I'm not a designer, but I found your kerning post really interesting; I'm slowly learning to talk to designers without sounding like a total idiot).

Ben

Everyone loves the kerning post.

Yes I should do that and I should cover leading and chiaroscuro and a whole bunch of stuff like that.

Richard

This is connected to your No.6 and storing stuff up: I'd say, "never think you know enough" and suggest they get that little book by James Webb Young who suggests a system for it.

http://www.amazon.co.uk/Technique-Producing-McGraw-Hill-Advertising-Classic/dp/0071410945/sr=1-1/qid=1163365614/ref=sr_1_1/202-9401676-2266231?ie=UTF8&s=books

And while they're on Amazon they might as well buy the Paul Arden book at the same time (for a bargain price).

Also, that thing Tschichold sad about upholding the principle of identity between content and expression has always stuck with me. He also said something about the great benefits of studying great work (as in, analysing why it's great).

(Not sure if that's any help; it's late and my brain stopped working properly hours ago).

Marcus Brown

Regardless of all the tools, and all the software available that make design look easy, design is still a craft. Good design has a heritage, an understanding of where it comes from and where it could be in ten years time. It's something learned and has value, and good designers are people that should be listened too.

So that's two points.

1. Listen to your designers
2. Graphic design has a history and a tradition.

Ben

This is good stuff guys. Keep 'em coming. And thanks.

Richard

This ones just come up here, and it's very specific. In the same way that Comic Sans is BAD (no doubt about it), white space is GOOD.

Bronte

If your wanting more points to discuss you could talk about C.R.A.P. The for main elements of design- contrast, repition, alignment and proximity. Apply all these elements successfully and your almost garunteed a successful design. By the way... the comment about Comic Sans is so true, I hate that font. I hope this helps!

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