Recently I've been thinking about designing something that will allow other humans to create another thing. And still keep it looking good.
The best way seems to be restricting their choice.
People don't need to make every part of a thing to feel like they've created it and by restricting choice you're guaranteed to get something good out of it.
And I'm not just talking about the design of documents or graphics. Yet.
Flickr for example are very good at letting you play around with your page, but ensuring that the actual webpage still looks great.
You can edit the text on your page, but you can only edit the yellow bits:
That's smart. It makes you feel like you're editing your personal page, but you're not allowed to choose colour, font, font size, position of headline and so on.
Apple are good at this too.
All you designers think those photobooks are too restrictive, but remember, these services are aimed at people who aren't designers. That's the point. That's why they're using these services. It's very hard to make an ugly photo book, that's because of the restrictions they have made. Or, if we change the word restrictions for design choices, that's because of the design choices they have made.
Here's an example of how you could give people a little too much choice. A few months ago, Jeremy was making a book, in front of my eyes, in the pub. Suddenly he asked if Garamond was a good font. Instantly, Harriet and I, the two designers present, said, "NO!". All designers know that Garamond is not a good font and maybe Lulu should have taken that out of their list of options.
And, seeing as this post gets sillier as it goes on, here's a pub bench.
Everyone loves these benches. You see them in dirty brown pubs and posh back gardens. They're nice to sit at, they always work. You never arrive in a pub garden and find the table bit missing. They restrict choice in a good way.
There will be more.
- It depends on wich Garamond you’re talking about
Posted by: Loïc | Jun 16, 2009 at 14:34
Ben, I was totally onboard at the beginning, it made me think of Lego mostly (and Powerpoint as a bad example) - not sure if that's the kind of thing you're talking about. But don't quite get the pub bench. I don't see where the choice is - you can't reconfigure it in any way, unless you're a carpenter.
And well, "All designers know that Garamond is not a good font"? A terribly sweeping statement unless you prefix Garamond with "ITC".
Regardless of that, I'm intrigued to hear more.
Posted by: Richard | Jun 16, 2009 at 14:35
I wondered if you lot would spot the ITC.
Posted by: Ben | Jun 16, 2009 at 14:40
Hi Ben, to get your thought process back on track it may be worth thinking about Brand / ID / Ad Guidelines, they tie you neatly back with the question 'What is good design?' and 'How to make it work'. Strangely though these 'restrictions' are aimed at designers (perhaps artworkers) and not the general public! With good and bad outcomes.
Posted by: AaB | Jun 16, 2009 at 15:46
Filofax? Old school perhaps but with a Filofax you had limited choice but could configure your's to suit you. I used to love mine. And then there are those god-awful craft kits they flog on shopping channels that give you "everything you need to create your own beautiful shite". That's it isn't it - you're going to make a good on of those aren't you? No?
Posted by: Richard | Jun 16, 2009 at 23:43
An interesting concept... I've long argued, whenever anyone's bothered to ask/listen, that too much freedom is a bad thing. It was the theme of one of the books I read at RCA, and has stuck with me since: that too many options are as restrictive to the consumer as too few. It sounds contradictory, until you come to choose shampoo in the supermarket or some such.
I suppose what is refreshing about limited-input programmes and products is the feeling of a hand steadying whatever they do, that it cannot be fucked up completely no matter how dry they are. It does require one to trust the brand though, and for their part requires tremendous sensitivity from the designer as they decide how to divvy control. Perhaps the consumer can choose how many options are available to alter...
The extension of this however, is that it might while boosting their confidence lead customers to believe they are designers. This could resurrect the tendency 10 years ago of the same style being vomited by amateur companies trying to cut monies in advertising. The return of wavy 3D caps selling WI cakes anyone? Pity the illustrators who used to do this stuff for them.
Posted by: Robert | Jun 17, 2009 at 02:56
Yeah I really don't like those pub benches either - too constrictive really. Interesting to contrast software-based 'constraints' with real objects tho!
Posted by: SteveM | Jun 17, 2009 at 12:21
...and there's those bloody bears that your kids can "build" themselves while, ironically, you get fleeced in the process. A restricted "creative" process.
Posted by: Richard | Jun 17, 2009 at 13:47
Thanks for linking to the DO ITC Garamond article; it contains my favourite sentence of the day (apart from all of yours, of course):
"The most distinctive element of the typeface is its enormous lower-case x-height. In theory this improves its legibilty, but only in the same way that dog poop's creamy consistency in theory should make it more edible."
(and is that how Americans spell 'legibility'? Like 'specialty')
Posted by: David | Jun 18, 2009 at 10:37
Hi,
Nice article.....I like that pub garden chair, they made nice design....
Posted by: r4 | Jun 18, 2009 at 12:50
Continuing on my tangent, recommend the following
http://www.fastcompany.com/blog/joel-rubinson/brave-new-marketing/need-simplification-marketing
Posted by: Robert | Jun 19, 2009 at 08:59
Hi Ben, check this out:
http://www.youtube.com/watch?v=9X68dm92HVI
Dan Ariley talking about how the illusion of choice affects decision making. It made me think about the ethics of designing user decision making and the idea of user freedom/democracy...
Posted by: Emily Wilkinson | Jun 21, 2009 at 13:16
Interesting. Though you have to also accept that some people might like what you define to be "ugly."
Posted by: Nina | Jun 21, 2009 at 20:14