That was a better week down in the design-operation-a-day mines. Last update I said, "They seem better when there's type, but maybe that's a coincidence and it's all linked to the stories thing. It's hard to do the type ones justice as a sketch but for the next ten days or so they have to be type based. Mandatory. Let's see if that makes them better." It semed to work although I worry they are all getting to computery.
These are good, some of the best yet.
This could have been so much better
and this is terrible.
As I said before, the hard thing is the story not the idea of the graphics. Get that right and everything else becomes easy. They're also easier to do if you have the story early in the day. Allows you to be thinking about the idea in the background all day. When I've left them to the last minute I've rushed it and they've been rubbish, like the two above.
So for this week I'll try and have the story by lunchtime. Then perculate the idea in the afternoon. I'll stick to type for now, although I'm becoming less convinced of that.
And I'm going to try and think of them as tshirts. Like these ones by howies, neat simple graphics with just the right amount of idea.
Stay tuned, they all live here.